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Luc Bernard, Chief Artistic Officer of development studio, Arcade Distillery, has abounding amateur beneath his belt. You may anamnesis ones like Plague Road, Mecho Tales, Death Tales and the accessible Skull Pirates (Spring 2019). Additionally, he has a d in development, Imagination is the Alone Escape, that focuses on the Holocaust, a accountable bulk that has acquired abundant controversy. Finally, Bernard is one of the alone North American developers still acknowledging the PlayStation Vita, with Skull Pirates still set to absolution on the belvedere aing year.

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We afresh batten to Bernard about misconceptions about d development from both consumers and journalists, and got his assessment on aggregate alignment from division passes, d pricing, and the Telltale fiasco. Here’s what he had to say.

Joseph Yaden of Twinfinite: What’s a accepted affair you apprehend from consumers pertaining to development that is absolutely wrong? And how do you anticipate that can be fixed?

Luc Bernard of Arcade Distillery: I candidly don’t absolutely accept to abrogating comments; I block them out. But in general, I would say that bodies accusatory – like how they complained about Mass Effect 3’s catastrophe or Mass Effect Andromeda’s cartoon – the developers of that d [Mass Effect Andromeda] didn’t accept abundant money to accomplish every distinct appearance mo-capped or the programming created some bugs.

Games bulk so abundant nowadays, it’s affectionate of near-impossible to actualize an RPG with so abounding characters, unless you’re like the developers of The Witcher who are based in Poland area it’s cheaper to accomplish amateur compared to Canada or America.

Twinfinite: Interesting. I never anticipation about that.

Bernard: Yeah, if they [CD Projekt Red, developers of Witcher], for example, accept money from beyond the world, they’re activity to accomplish a lot added money in Poland than say, addition up in Canada would. Ubisoft does abundant with the Assassin’s Creed games, but there are bags and bags of bodies [working there].

I would say I’m absolutely addicted of mid-ranged amateur like Focus Home Interactive’s games, area they aren’t too big or too small. I ambition that consumers wouldn’t go and jump on some big account amateur that don’t accept aggregate absolute like Mass Effect Andromeda. Which I anticipate the columnist additionally helped advance that, too.

Twinfinite: It seems like some consumers lose afterimage that it costs money to accomplish games. Do you anticipate this is an affair with the developers not actuality cellophane abundant with consumers?

Bernard: I don’t anticipate they charge to be transparent. Attending at blur budgets – no one is absolutely cellophane with area all the money goes. I anticipate it’s as accessible as ‘If bodies don’t like the games, they shouldn’t buy them.’ That’s how I feel. Like, if I don’t like a assertive blur I don’t go and watch it, or if I don’t like a assertive TV show, I aloof move on with my life.

I anticipate because gaming is internet-based and a lot added bodies are application the internet – that’s why you apprehend added complaints, compared to any added anatomy of media. Bodies don’t absolutely allegation about songs because they’re usually about three account long. No one is activity to absorb that abundant time accounting for hours about how abundant they abhorrence a song. With a game, I feel like already bodies absorb $60.00, because it’s added expensive– It’s a bit like aback bodies accuse about Destiny. Bodies accuse about Destiny afterwards arena it for 100 hours. “Mate, you apperceive you’ve spent $60.00 on this d and you’ve been arena it for 100 hours? You’ve gotten abundant ball out of it at this point.”

So, I don’t anticipate bodies will anytime absolutely accept how aggregate works. It’s a bit like aback bodies back-bite some films or back-bite Michael Bay or those kinds of things. I don’t anticipate consumers will accept how all of the business works. But I don’t anticipate they necessarily NEED to.

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Like the accomplished Star Wars affair – EA absolutely fucked up with that – they absolutely appeared like angry bodies [laughs]. “We’re activity to put the admiral abaft accidental paywalls.” Of course, that got bodies pissed off. [But I still] anticipate best amateur can survive. They’re still authoritative money and still accomplishing okay. I aloof anticipate you don’t charge to be cardinal one. I’d like for the industry to not accomplish so abounding big blockbusters – aggravating to be cardinal one, if that makes sense.

I’d abundant rather us go aback to added mid-ranged games. Anybody is accomplishing an MMO array of game, assured you to absorb 100 hours aloof with that one game.

Twinfinite: That’s a abundant point. Is there a accepted convenance in the industry that you ambition would go away? Whether it’s from the consumer’s ancillary or adorning side.

Bernard: I ambition [developers] would stop spending 300 actor – 400 actor on games. That’s aloof me, of course. Don’t get me wrong, I admired arena Assassin’s Creed Origins – that was one of my admired amateur of the accomplished year, you know? It’s acceptable to accept these huge games, but I aloof ambition they [developers] would do added like Focus Home Interactive, area they absolution abate amateur – They appear the Cthulhu game, the Vampyr game. Yeah, do a bit added amateur that are altered and not so expensive.

Like that pixel art d on the Switch by Square Enix, Octopath Traveler. I’d abundant rather there be a lot added amateur like that.

Twinfinite: That’s a abundant point because if a developer spends so abundant money authoritative a d and it bombs, it agency they aloof absent a lot of money.

Bernard: Then it’s like THQ all over again.

Twinfinite: Exactly. What is article you ambition added consumers knew about development?

Bernard: Well, there’s budgets, there’s the publisher, there are time-frames. You can absorb years authoritative the best d ever, but eventually you accept to absolution it, so the aggregation can accomplish money and pay its employees. It’s like a boutique – if the boutique doesn’t advertise any merchandise, the boutique goes out of business. Same affair with games, appealing much. It’s like films in a way, or TV shows. It’s adamantine for bodies to accept that, you know?

Twinfinite: Is there annihilation journalists frequently get amiss or miscategorize about development?

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Bernard: I anticipate that a lot of journalists nowadays jump from journalism into the gaming industry afterwards and apprehend how adamantine it is. I anticipate there are journalists and bloggers and YouTubers. It’s so altered now, it is. I ambition some of them would not be so advancing and consistently accomplish clickbait [content].

But it’s aloof what we’ve entered. Anybody wants the clickbait-type Buzzfeed [kind of content]. For example, I anticipate Polygon is great. Polygon is a able journalistic website, it is. Kotaku aloof feels added like a blog – peoples’ opinions. That’s why it’s acceptable they don’t do analysis scores, you know? They’re aloof like, “I like the game, or I don’t. Thumbs up or thumbs down.”

I anticipate Metacritic, candidly needs to affectionate of…go away. Aloof because – I don’t absolutely anticipate that abounding bodies affliction about Metacritic. I anticipate they’re alive added appear YouTube, streaming, or this affectionate of thing. It’s all array of changing.

So, I don’t apperceive if I can acknowledgment too abundant about the journalistic mural because it’s absolutely alive compared to years ago. Like, years ago you’d accept to absolutely get your d out to the columnist and nowadays the affair that alone affairs is if you get featured on the store.

You can avoid the columnist completely. Like with Fortnite, they aloof appear a Battle Royale amend and there wasn’t abundant fizz from the columnist and it took off on its own.

Twinfinite: I apperceive you’ve appear your amateur on above platforms like Xbox One, PS4, Switch. Is the action of absolution a d on those platforms similar? If not, what’s altered about them?

Bernard: No, anniversary belvedere has their own set of rules and acquiescence processes. The easiest so far has been Switch. I can’t acknowledgment abundant because of NDAs, but that’s the easiest one. [They’re] fast with E-mails, accessible to get a authority of with developers – Nintendo has done a complete [180]. They’re appealing abundant how Sony was years ago. Sony was at the acme of the indie arena and now it’s become affectionate of Nintendo who’s like that.

Twinfinite: Is there a belvedere that is added difficult to assignment with?

Bernard: Well…now I apperceive how to assignment with [all of them], but PlayStation isn’t as user-friendly. That’s the best I’ll say.

Twinfinite: How does an indie developer go about requesting for a d to be appear on a platform?

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Bernard: It has afflicted a lot. I don’t apperceive how it is now, but I’ve noticed added and added bodies are accepting [their games] up on platforms now. Before, you affectionate of had to apperceive bodies and be a accepted developer and appearance some amateur you’ve done and that affectionate of thing. It was absolutely about access afore – Affectionate of like a clandestine club. I’ve noticed there are a lot added amateur now.

Twinfinite: From the looks of it, although there are some absurd indie amateur available, it seems like there is an glut of Shovelware appear on accepted platforms, authoritative it harder to acquisition acceptable games. It seems like there isn’t abundant of a Quality Assurance action to accept amateur actuality released. Do you anticipate this is impacting you and added Indie developers?

Bernard: It depends. Like, on Switch I anticipate there [are] a appropriate bulk of games, but I haven’t begin abundant Shovelware. On PlayStation, there’s one or two that pop up from time to time. I anticipate it’s absolutely accept – I don’t anticipate it’s like the app abundance or Steam.

Twinfinite: Certainly not, but I accept noticed that anniversary anniversary it seems like there are dozens of amateur appear and it makes it adamantine for a accurate d to angle out.

Bernard: We haven’t absolutely had that affair because our [games] affectionate of angle out. [I haven’t noticed that] in agreement of competition. I anticipate it’s because we do things absolutely differently. That’s why I don’t appearance anyone as competition.

A lot of bodies don’t like the amateur I direct. If I attending on Twitch [I ability see], “Fuck this d and fuck him.” So, there’s alone been one or two I’ve apparent on PlayStation [that are advised Shovelware], like that Activity of Black Tiger d – That was a weird, awful-looking apprentice activity or something.

Yeah, there are a lot of amateur because there are a lot of studios, but it’s additionally a bigger bazaar now. So, a lot added bodies accept consoles and amateur and all that. I anticipate there’s abundant amplitude for everyone.

Twinfinite: What’s the action of selecting a absolution date like? It seems like a lot of times, amateur don’t advertise as able-bodied because of their absolution date.

Bernard: It depends. For our ports, we aloof array of absolution them whenever [laughs]. It’s best to accommodate with the platform-holder. “When can you accord us a feature? Can we absolution it aboriginal with you guys and can you accord us a feature?” But if you’re a big-budget flat that has millions of dollars for marketing, you can behest aback you appetite to absolution it, you know?

Twinfinite: Accept you accomplished or apperceive of anyone who has accomplished some aback and alternating with the absolution date?

Bernard: Yeah, it does appear often. Like with [our game], Skull Pirates, we absitively not to absolution it this year because it would aloof be silly. There are too abounding amateur advancing out appropriate now. That’s why we pushed it aback to Spring. It will get added afterimage and we can absorb added time authoritative the address absolutely good. We’re affectionate of blame the Vita’s banned because there are a lot of 3D elements, so it will booty a bit added time.

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Twinfinite: Do you anticipate amateur should be added expensive?

Bernard: No. Anticipate about a d with a division canyon – It’s like $100.00. I accept online amateur like Destiny shouldn’t accept a division pass. I anticipate it should be chargeless updates with lots of microtransactions.

Twinfinite: Do you anticipate we should do abroad with division passes, in general?  

Bernard: For online games, not single-player amateur – Not for RPGs. Accord me added and added of those division passes. I absolutely ambition [developers] could abide them forever. But for multiplayer amateur I anticipate they should canal the division passes.

Twinfinite: The acumen I accompany up the amount of amateur is because they haven’t gone up in amount in over 10 years. Aback in the PS2 days, amateur were $50.00 and went up to $60.00 with the Xbox 360 generation. Accounting for aggrandizement and accepted bulk of development, I capital your booty on the amount of games.

No, because again it would aloof be too expensive. Imagine, [it being] over $100.00 for a game. I anticipate it’s acceptable the way it is. I anticipate [developers] should aloof stop authoritative them so fucking huge.

Why do you anticipate there is so abundant hidden from consumers? Do you anticipate this is justified? Is there a way you anticipate developers/publishers could be added cellophane with consumers?

Bernard: [Think of] movies – They don’t acknowledge aggregate to consumers, either. You accept to let the artistic action [flow]. It’s not a free-for-all. Aback you absolution a game, again you can accompany the association onboard. For example, if addition went to McDonalds and saw how their aliment was made, they would never go to McDonald’s. EVER. Or your iPhone, right? If you saw how your iPhone was made, you ability see kids in factories and you’d [say], “Oh, god, I absolutely don’t appetite an iPhone.” Of course, video amateur aren’t that bad.

But [developers] don’t accept to appearance everything. Aback it comes to big publishers, no. They accomplish their amateur and absolution them. There would be no abstruseness [if we knew everything] – You’d comedy the d and apperceive aggregate about it.

Twinfinite: But maybe if consumers knew more, they’d be added compassionate aback things don’t go 100% according to plan.

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Bernard: Yeah, but really, no one absolutely understands the artistic action – Like how books are accounting or how films are fabricated or music – You accept to be a allotment of it to understand, you know? Anniversary development aggregation has a method. I anticipate it’s accomplished how it is – I’m absolutely absolutely blessed with how the industry is appropriate now.

Twinfinite: What do you accomplish of the Telltale situation? How do you feel about unionization of development studios?

Bernard: With the Telltale thing, I’m attractive at it from a business point of view. They absolutely fucked themselves by alone accepting licenses. They don’t accept any aboriginal IP, right? So that fabricated their aggregation not valuable. That’s why they couldn’t save it. They couldn’t advertise the company. Anybody was amazed. “What the fuck, Telltale? Why didn’t Microsoft or anyone buy them?” They don’t own anything. They’re appealing abundant a carapace of a company.

There was that and again I anticipate they grew too fast. 250 people? Holy shit, that’s a bit too abounding people. So, I anticipate they grew too fast and had annihilation that belonged to them and that’s area they went wrong. I anticipate they would accept abhorred this if they absolutely had IP. They were acutely not authoritative abundant [money].

It’s a actual sad situation. I don’t anticipate any of the founders were like, “Haha we aren’t activity to pay anyone.” They apparently anticipation they’d be able to save it and they didn’t administer to, you know?

[In agreement of unionization] I anticipate for big developers, yeah, they should do that. It’s not like with baby companies, area anybody cares about one another.

Twinfinite: Is it accepted for studios to assignment cool continued hours, like with Telltale?

Bernard: Well, anybody who works at my aggregation – We all assignment cool continued hours, alike on weekends. That’s because we’re amorous about what we do. We’re additionally a abate aggregation – This is our life, you know?

With indies, yeah. It’s a baby aggregation – A startup, anybody has shares in it. You’re architecture up your own business. If you aren’t accommodating to assignment the continued hours, no one abroad is. If the owners aren’t accommodating to assignment the continued hours, why would anyone abroad appetite to assignment for you? It’s entrepreneurship. It’s altered than alive for a big flat area you aloof get paid money to do your job and go to bed. But, with the big companies, yeah, they should be adequate and unionized.

Twinfinite: Do you anticipate the fan acknowledgment (anger and disappointment) to the Telltale affair has been fair? There accept been a lot of peoples’ hot takes about it from all angles and I capital to see how you acquainted about that. 

Bernard: Well for what happened with Telltale, I don’t apperceive what happened exactly. But I’m abiding the owners of the aggregation did not appetite it to appear and approved accomplishing aggregate they could to save the aggregation and peoples’ jobs.

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***

That does it for our QA interview! Special acknowledgment to Luc Bernard for demography a few account out of his day to appear allege to us!

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